Good Family Vibes
We thought Friday night would be quiet and casual. Just pizza, a movie, and a short walk with our dog, Leif the Corgi, after the credits. But our house turned into a mini studio, with laptops on every table and sticky notes everywhere. Luckily, we have more computers than most IT departments, so everything worked without a hitch.
The turning point in our weekend came with a simple question: Do you want to try Vibe Coding? This method lets you build using feeling and plain language, then improve the results with care. Everyone agreed, and after a brief pause, we got started. By Sunday night, my family had finished more small projects than some teams do in a month. I took on the roles of prompt engineer, coach, and sometimes referee. It felt like a makers’ festival, only warmer and calmer.
Vibe Coding centers on building with mood and clear intent, using plain language and working in cycles that refine results by feel. While it might sound trendy, it feels real when you’re doing it in the kitchen late at night. You choose the mood and the goal. You set limits, like time and tools. You describe how you want the result to feel. You ask a model for a draft, seeking alignment with your vibe, not perfection.
Next, you fix the rough spots and add your own touch where it matters. You repeat this in short cycles until it feels right. This process keeps things personal. You build together, talk through choices, and share your progress.
My son went first. He wanted a survival story set in dusty air, full of tough choices. He kept saying the world should feel big and risky, and that a calm horse should be part of the story’s rhythm. He was inspired by the feel of Red Dead Redemption, but didn’t want to copy it. He wanted a short story with a similar mood and questions. We wrote a simple prompt without jargon and made the vibe clear: create a text adventure with travel, limited supplies, and moral choices. Keep the tone steady and a bit somber. Add a companion animal that matters. The model’s first draft had routes, resource counters, and some events, but it felt too tidy. We made the weather unpredictable and added a rule where kindness costs something but pays off later. By midnight, he had a game that made him focus hard and smile when the horse survived a storm.
My daughter brought a different energy. She wanted a cozy night game about trick-or-treating and gentle surprises. She loved finding small secrets on familiar streets and talking to neighbors with their own little stories. She thought of Pokémon for its sense of friendship and discovery. To be quite honest, Pokémon is more or less everything she thinks about, as she is a super fan.
The first draft was rough but fun; it generated a game, but it lacked depth. So we started over and wrote a prompt asking for soft colors, short quests, and characters who choose kindness first. The model created a map, some houses, and a loop where you trade treats for clues and help a friend find a lost costume. It was cute, but it needed challenges that matched a child’s courage. We added a quiet timer to encourage exploring without stress. We made a rule that players could rest on benches and read a few lines of comforting dialogue. The game’s loop and mood stayed strong. She named her companion, drew a small icon in her notebook, and asked to add a night sky that changed as the story went on. We agreed and finished the project.
My mother-in-law enjoys card games that make you think and talk. Bridge is her favorite. She wanted a simulator that could teach bidding and teamwork without feeling like a lecture. We wrote a prompt with a kind, direct tone: teach conventions through short scenarios, let players make choices, then explain the logic in a paragraph with examples. We also added an option to replay the hand with a different bid and see what happens. The first draft was okay but a bit stiff, so we made the language friendlier and removed anything that sounded like scolding. We kept the interface simple for her tablet. She laughed when the simulator praised a bold bid and explained why the risk was smart. She asked for one more thing: a gentle partner model that adapts to her style and gives small hints when she hesitates. We added it and kept the pace relaxed.
My wife was more interested in art than games. She combined the love of our kids (as all mothers do) for Pokémons and Cowboys with the family’s love for our amazing dog, Leif. And so the idea for the Cowboy Corgis image generator was born. A playful, slightly surreal image generator that sprinkles in Pokémon for good measure.
The first images were charming but too busy. We simplified them and made a rule: only one small surprise per image, like a hat or a tiny creature waving from a window. The final images looked like a happy day in a small town, with guns, of course. She saved them and turned one into a card for a friend.
That’s how our weekend went. The main idea was simple: by setting a shared vibe, clear goals, and working together, we turned our house into a creative studio and made building things fun. As the prompt engineer, I focused on translating ideas, listening, using plain language, and keeping things simple. We celebrated small wins and improved each draft, all while keeping the house calm and our work meaningful.
A central lesson for both kids and adults was that clarity matters more than output when collaborating with models. A model is not a genie. It is a partner with a certain shape. It tries hard to please you and sometimes gives you more than you asked for. It can flood you with options and bury the vibe. The antidote is clarity. You keep your taste in mind. You write in small, honest sentences. You ask for less and then add craft by hand to the parts that matter. The result feels more human and more specific. The process teaches attention and care that extend beyond code.
We also touched failure without fear. My son pushed a mechanic who made kindness cost too much, and the story turned mean. We rolled it back and learned the lesson. Good difficulty does not punish the virtue you want to reward.
The tools mattered less than the rhythm. A text model for drafts. A simple engine for the game. An image model for art. A note app for ideas. A timer. A shared folder. None of it was fancy. All of it worked because we kept the vibe clear and the craft close to hand. The house felt like a studio without the stress. People laughed when something landed well. People took breaks when energy dipped. We kept kindness as a rule and speed as a skill we used when needed.
If you want to run your own weekend like this, start small. Pick a mood. Write one sentence on what you want to make and why it matters to you. Ask a model for a draft that fits your vibe and your tools. Stop when you are happy enough to show someone. Share. Sleep. Repeat the next day with one tweak.
Three principles powered the family vibe: warmth, clarity, and shared craft. Warmth set a tone of patience and fun. Clarity kept prompts short and honest. Shared craft fixed the parts that the model cannot see. The weekend felt like a small proof that building can be a social act without turning into a race. Each person held their taste. Each person learned a new skill. Each person went to bed on time.
I will keep this practice because it brings joy and learning, turns models into tools, and people into makers. It gives kids a way to express taste and adults a way to teach and learn. It fits into a weekend and leaves everyone lighter for Monday.
There’s a broader lesson: Vibe Coding isn’t just for families. The method works anywhere consent, choice, and clarity matter. Teams, schools, and clubs can use it to build together with plain language, shape output together, and enjoy shared craft in an open, welcoming process.
If you try this next weekend, give yourself two numbers to watch. How many drafts lead to a smile? How many breaks lead to a better idea? Those numbers matter more than hours logged or features counted. They tell you if the vibe is right. They tell you if the practice is worth keeping.
The last scene of our Sunday night still makes me grin. The horse survived. The companion found the lost costume. The partner gave a hint at the right moment. The corgi wore a tiny hat and looked pleased while robbing a stagecoach. We closed the laptops and ate ice cream in the kitchen. We talked about what to build next. The room felt full and quiet at the same time. That is the feeling I want from making things. That is what good family vibes look like when you build with care.